Privacy notice
Your data,
without the fog machine.
Effective August 18, 2026 · Beta policy draft
What we collect
During the private test, Project Vice receives the email address and optional display name associated with your ChatGPT sign-in and stores a one-way email hash as the game account identifier. If Google sign-in is added for public launch, the account will use Google's stable account identifier and verified email only after consent. We also store your chosen alias, progression, economy, inventory, city and neighborhood, faction, actions, combat and business events, friend requests, friend and enemy lists, event participation, recent presence timestamps, chat messages and reports, moderation state, and support requests.
How we use it
We use account and gameplay data to authenticate you, preserve progress, operate shared play and chat, show nearby activity, scale NPC support, prevent abuse, investigate defects, provide support, balance the game, and enforce community standards. Public rankings, contacts, and chat display your chosen alias—not your email or real name. Chat channels are moderated game spaces and should not be treated as private communications.
Presence and activity tracking
The game records the city you are in and your most recent activity time so areas can update live and NPC activity can reduce as real-player participation grows. Presence is used for gameplay and abuse prevention, not precise real-world location tracking. Ignoring NPC or server events does not create a gameplay penalty.
Cookies, local storage, and notifications
Necessary session cookies or equivalent secure storage keep authentication and administrative sessions working. Cookie and browser-notification preferences are stored locally on your device. Optional analytics are currently disabled; no advertising trackers are used and personal information is not sold. If optional analytics are introduced, they will remain off until a saved preference permits them.
Sharing
Data is processed by the hosting, database, and authentication services required to operate Project Vice. Google would process sign-in data under its own terms if that option is enabled. We may disclose information when required by law, to protect users or the service, or during a business restructuring subject to appropriate safeguards.
Retention
Presence data should be minimized to the latest timestamp needed for live systems. Gameplay, relationship, chat, event-participation, and audit records may be retained through the beta to preserve fairness, investigate abuse, and analyze balance. Support and moderation records may be retained longer when needed for safety, disputes, or legal obligations.
Your choices
You can change your public alias, manage friends and enemies, disable notifications, keep optional cookies off, and submit access, correction, or deletion requests through Support under “Privacy or data.” Some records may be retained where required for security, fraud prevention, or legal compliance.
Security and age
Administrative controls are server-authorized and logged. Authentication cookies should be Secure, HttpOnly, SameSite=Lax, rotated after sign-in, and invalidated at sign-out. No online system is perfectly secure. Project Vice is intended for adults and is not designed for children under 18 because of its crime and violence themes.
Contact
Use the Project Vice Support page for privacy questions or requests. This notice must be reviewed with the final hosting, authentication, analytics, and retention configuration before general availability.