VPROJECT VICERegional browser RPG

Season Zero · Private alpha

Own the city.
Or expose it.

Project Vice is a persistent, turn-based crime and civic strategy RPG where businesses, crews, patrols, witnesses, and corruption collide in one shared regional economy.

Fictional violence and crime themes · Recommended for mature audiences

The central question

How much power can you build before someone notices?

There is no isolated “business game” or “crime game.” The money a shop owner leaves exposed becomes a criminal target. A civilian warning changes that target. A patrol changes the odds. A corrupt official changes the investigation. The city is the board; every player moves a different piece.

01

Three lives, one city

Operate as a criminal, enforcement officer, or independent citizen. Every role sees different opportunities inside the same persistent economy.

02

Time is currency

Turns regenerate every 45 seconds into a 200-turn vault. Travel, crimes, patrols, training, business management, and combat all compete for that resource.

03

Clean money. Dirty money.

Legitimate businesses create protected growth. Crime produces dirty cash. Fronts can clean it—but each transaction creates exposure.

04

Consequences persist

Heat creates investigations. Witnesses build cases. Arrests reduce income and leave territory exposed while rivals continue moving.

Before you enter

Learn the economy. Pick your pressure point.

The field manual explains turns, factions, travel, businesses, fronts, dirty money, raids, investigations, and daily resets without spoiling every optimal route.

Open field manual