Three lives, one city
Operate as a criminal, enforcement officer, or independent citizen. Every role sees different opportunities inside the same persistent economy.
Season Zero · Private alpha
Project Vice is a persistent, turn-based crime and civic strategy RPG where businesses, crews, patrols, witnesses, and corruption collide in one shared regional economy.
Fictional violence and crime themes · Recommended for mature audiencesThe central question
There is no isolated “business game” or “crime game.” The money a shop owner leaves exposed becomes a criminal target. A civilian warning changes that target. A patrol changes the odds. A corrupt official changes the investigation. The city is the board; every player moves a different piece.
Operate as a criminal, enforcement officer, or independent citizen. Every role sees different opportunities inside the same persistent economy.
Turns regenerate every 45 seconds into a 200-turn vault. Travel, crimes, patrols, training, business management, and combat all compete for that resource.
Legitimate businesses create protected growth. Crime produces dirty cash. Fronts can clean it—but each transaction creates exposure.
Heat creates investigations. Witnesses build cases. Arrests reduce income and leave territory exposed while rivals continue moving.
Before you enter
The field manual explains turns, factions, travel, businesses, fronts, dirty money, raids, investigations, and daily resets without spoiling every optimal route.